It’s not perfect, but it’s basically what I need. Game:GetService("RunService").RenderStepped:Connect(function() removed the TweenInfo from the example because it wasn't relevant Tweenservice = game:GetService("TweenService") XzGyro.MaxTorque = Vector3.new(3e5,0,3e5) Local detector = char:WaitForChild("detector") -part i welded to head Local rootPart = char:WaitForChild("HumanoidRootPart") -head WHERE THE CASH AThi it's me again back with another banger, for this build, i made a smaller yet detailed build, i wanted to do something realistic so i. Then, I used the script from this post (turned out to be the solution after all) and added a Tween to smoothen the angle correction: -put this in StarterCharacterScripts hiii i built a 15k bloxburg house with NO gamepasses in roblox bloxburg this bloxburg house build has 2 bedrooms & 2 bathrooms, making it great for a bloxb. For the most part, this works just fine:įirstly, I welded a part to the head that sticks out slightly in-front to detect slopes, since the Humanoid was giving the head some weird collision. In order to make the StarterCharacter work properly, I renamed the head part to HumanoidRootPart and made it the PrimaryPart of the model. Messed around with BallSocketConstraints and created this little worm creature. The head is being pushed off of the ground when going up steep slopes it’s not that the effect is taking long, it’s that the head can’t even touch the slope at first. The only reason it looks delayed is because the collision of the Humanoid is really wonky. UPDATE 2: Looked a little closer, and the aforementioned post is actually perfectly fine. I’m not super good at scripting, but I’ll do my best to adapt it to my situation and share it with you guys. ೫ hii glow gang,in this video, i go over 5 free to use, aesthetic, cute, and simple bloxburg house layouts for you to build in roblox welcome to bloxburgus. I’m currently looking into using EgoMoose’s Wallstick module, and it looks very promising. It’s not perfect, but with some tweaking it’s not a bad solution. Roblox Staff mentioned adding a property to customize the UpVector of a Humanoid directly, but it’s been a year and we still haven’t gotten said feature.Īs far as I know, the easiest way around this is the post I mentioned below. Even with EvaluateStateMachine set to false and using custom controllers, the StarterCharacter will always try to match it’s original orientation while moving. UPDATE: From my research, currently there is no way to do this.
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